Tuesday night, we took down heroic Chimaeron for the first time. It took us a couple of weeks to swing, both because of raid numbers and because we kept having to rebalance the healers on the fight, trying to find the right combination of heals to take down the hydra. Everything clicked on Tuesday night, after we came back from a break and we hit on exactly what we needed.
Healing Comp and Assignments
For Chimaeron, we used 8 healers: 2 resto druids, 2 resto shamans, 2 holy paladins, 1 holy priest, and 1 disc priest. The shamans, priests, and one of the paladins were assigned to group healing during non-Feud phases while one druid and one paladin were floating. The other resto druid was assigned to tank healing for those phases. Once we hit Feud, the paladins switched to the tanks and everyone else moved to raid healing. For us, this seemed to work best.
At this point, I believe our next goal in heroic raid encounters is Magmaw. We’re in the process of discussing fight tactics for him and Maloriak at the moment but I think the lean is toward Magmaw because he’s the first boss we hit on a weekly basis in BWD.
We started our first full Alt Run last night, with a focus on BWD. I got to take my shaman and had a lot of fun DPSing the fights I normally heal. Through trial and error, we made our way through 5/6 bosses. I had to switch to healing for Chimaeron, but it seemed to work out okay, all things considered. I consider myself nothing more than barely competent with Restoration as a shaman, so I’m probably going to be looking into trying to correct that problem, in general. Tonight, we’re going to go poke at BoT and see how far we can go. Our hope is for tearing down Cho’gall.
This past week or so has been rather busy. Since last Wednesday, my guild and I have gone from 10/12 to 1/13 H with our sights set on making that 2/13 H before the raid week is up.
Last Wednesday was our first Nefarian kill. After two days of solid attempts, we took him down immediately following a break, with raiders missing flasks. The attempt was an amazing culmination of skill, awareness, and execution.
Tuesday night we took down Al’Akir for the first time in 25s, after several of our officers and other players worked out the kinks of the fight in 10 man the night before. We squeaked by with our kill, but were more than happy to have done with it regardless.
In the spirit of “true progression,” my guild has held off from many attempts at heroic Halfus until we were 12/12. Last night, we decided to go back to poking at him with our various weapons and spells. While we were a DPS short at the start, we filled out our raid group and took him down within a few attempts of picking up the 25th raider.
Since the parting of ways, I took some time to regroup and find a guild that suits my drive for progression and my personality. I’m happy to say that I’ve found such a home, and things have been going very well with my new guild.
On Wednesday night, we took down Nefarian for the first time. It was an amazing experience, the culmination of the hard work that had been put in and the adaptability of the healers, tanks, and DPS to shift their focus as the fight and the strategy demanded. With Cho’gall already under our belts, and Nef down as well, we’ve set our sights on Al’Akir. We’re close on him, our best attempt 11%, and we’re certain that we’ll be able to take him down this week.
There have been some interesting changes going on on the PTR, and they look to be for the better for healing.
–Nature’s Swiftness now increases the amount healed by 50% if the spell is a healing spell.
–Efflorescence has been redesigned. It creates a healing zone at the feet of a Swiftmend target, but this healing zone now restores health equal to 4/8/12% of the amount healed by Swiftmend to the three most injured targets within 8 yards, every 1 second for 7 seconds. This periodic effect now also benefits from spell haste, but the individual ticks cannot be critical effects.
-In addition, Living Seed is no longer a prerequisite talent for Efflorescence.
Efflorescence is now a smart heal, which is phenomenal and certainly needed. The fact that it’s no longer tied to Living Seed is even better. I can see many druids dropping Living Seed from their Restoration specs; I know I will be. Finally, the news about Nature’s Swiftness is something that we sorely needed to hear. It puts a good bit of value back into the spell and I’ll definitely be looking to pick it up again when I shift my spec around with 4.1
I had a post forthcoming about the kills this week, since I actually participated in what was going on. However, that post has been benched indefinitely while I take the time to find a new home.
This week has been a busy one for my guild, downing three bosses between Wednesday night and Sunday night (Atramedes, Chimaeron, and Conclave of the Wind). Unfortunately, due to illness, I kind of missed out on the kills. =( As soon as I get them taken care of, I can post about them.
I get an excuse to rag on Twilight fans in a WoW related blog post… \o/ Except not really. Maybe I should throw Twilight Vanquisher on for a while…
As my raid leader graciously reminded me via our forums, I haven’t posted about out Twilight Ascendant Council kill yet. Sadly, I’ve been a little busy with classes and real life rearing their ugly heads. And it all started during our time on the Council, I’m afraid.
Wednesday night was a night full of hard work on the Twilight Ascendant Council, work that ended in a kill on the last attempt before the trash respawned. Given the work that the guild had already put in, control on Feludius and Ignacious was relatively good. We had a few misfires where one was left with too much health, but we balanced it all out. The greatest of our problems came when we had to deal with Arion and Terrestra, as their abilities required a lot of moving and a lot of raid awareness (which is apparently the most difficult thing in the world, according to the folks who kept blowing up the raid with chain lightning). We hit the Elementium Monstrosity a couple times before our kill, making adjustments as we could. Healing became difficult because of positioning and that was one of the primary adjustments that we made. Beyond that, it was pretty clear, though, that surviving phase 2 would ensure survival through phase 3.
On our kill, phase 1 went very smoothly. Phase 2 also went well, but I managed to DC with Lightning Rod during it. Luckily, I was already on the edge of the room and the entire raid was warned to stay away from me in case I got it again. Once back in, I had to fetch Blizzard’s raid frames (Grid still doesn’t load in combat), and I continued on my way, picking up Lightning Rod as soon as I logged back in. With everyone still alive as we entered phase 3, the Elementium Monstrosity went down with minimal trouble as far as I could tell. People died, but that seems to happen a lot on our first kills.
I’m not sure if most of our raiders are aware of this, but Quake and Thundershock are survivable with the incorrect debuff. I banked on it while I was DCed. However, chain lightning will kill the raid if the Lightning Rods don’t get out.